May 26 2009

Heating up with HotCocoa on GitHub

I’ve imported Postie to GitHub to make it easier to follow along from home. If you’re new here, you can see the development of Postie in the Heating up with HotCocoa articles (part I, part II and part III).

The code on GitHub is based off of the code from part III with a minor addition to the button action.

b.on_action do
  load_feed
 
  @timer.invalidate unless @timer.nil?
  @timer = NSTimer.scheduledTimerWithTimeInterval(30, target:self,
                                                  selector:"refresh".to_sym, userInfo:nil,
                                                  repeats:true)
end

I wanted to have the application reload my metrics data automatically to feed my obsessive nature. I added a NSTimer that will execute a refresh method every 30 seconds. The refresh method just calls load_feed to reload everything. Not perfect, but works as a quick hack to be cleaned up later.

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May 25 2009

Heating up with HotCocoa Part III

img_5183In the words of Homer Simpsons, “forward not backwards, upwards not forwards and always twirling, twirling, twirling towards freedom”. With that, we’re back for part III of my HotCocoa tutorial. For those of you just joining the party, you’ll probably want to take a look at part I and part II.

If you’d like to grab a copy of the code, it’s getting a bit big to post all of it in one go, you can grab the tar ball here. The file contains all of the HotCocoa files along with the sprite image that I’ve shamelessly niced from PostRank.

picture-12When we last left off we’d created the basic layout for our application with our button and table views setup. With this installment, we’re going to go a step further and get a fully working application. We’re going to use the feed entered into the text field to query PostRank to get the current posts in the feed along with there PostRank and metric information. I’m going to be skipping over sections of code that haven’t changed from part I or part II for the sake of brevity.

Note, we’re going to be using JSON when working with the PostRank APIs. There is a bug in MacRuby, as of revision 1594, where JSON.parse would crash MacRuby. You’ll need to apply the patch attached to ticket 257 in order run this application.

OK, let’s go.

POSTRANK_URL_BASE = "http://api.postrank.com/v2"
APPKEY = "appkey=Postie"

All of our calls to PostRank will use the same URL prefix and we’ll need to provide our appkey. I’ve placed both of these into constants.

vert << scroll_view(:layout => {:expand => [:width, :height]}) do |scroll|
  scroll.setAutohidesScrollers(true)

  pr_column = column(:id => :postrank, :title => )
  pr_column.setDataCell(PostRankCell.new)
  pr_column.setMaxWidth(34)
  pr_column.setMinWidth(34)
           
  info_column = column(:id => :data, :title => )
  info_column.setDataCell(PostCell.new)
           
  scroll << @table = table_view(:columns => [pr_column, info_column],
                                :data => []) do |table|
    table.setRowHeight(PostCell::ROW_HEIGHT)
    table.setUsesAlternatingRowBackgroundColors(true)
    table.setGridStyleMask(NSTableViewSolidHorizontalGridLineMask)                            
    table.setDelegate(self)
    table.setDoubleAction(:table_clicked)
  end
end

I’ve made one layout modification which was to add an extra column to our table to display the PostRank for each post. The PostRank column and post data columns use custom cell formatters so we can get the layout we want. I also wanted to constrain the PostRank column to a set size, 34 pixels seemed to look good. In order to use my custom formatters I use setDataCell on the column objects. The parameter to setDataCell is an instantiated instance of our formatter class. I have two classes, PostRankCell and PostCell for the PostRank and post columns respectively.

Along with the column changes we’re also setting a default height on the table rows as defined in the PostCell class. We set the Postie instance as the delegate for the table so we can receive the tableView(table, heightOfRow:row) callback (thanks @macruby for the pointer). The last addition to the table is to hookup the double click action with @table.setDoubleAction(:table_clicked). The parameter is the name of the method that will be called, as a symbol.

def table_clicked
  url = NSURL.URLWithString(@table.dataSource.data[@table.clickedRow][:data][:link])
  NSWorkspace.sharedWorkspace.openURL(url)
end

When a table row is double clicked we want to open the corresponding posts page in the users brower. We’ll be storing the link in the data attached to our table. We can get the clicked row with @table.clickedRow and access the link with @table.dataSource.data[@table.clickedRow][:data][:link]. We then create a NSURL with this string. The created URL object is passed to NSWorkspace.sharedWorkspace.openURL(url) causing the page to open in the browser.

def tableView(table, heightOfRow:row)
  metrics = @table.dataSource.data[row][:data][:metrics].keys.length
   
  num_rows = (metrics / PostCell::NUM_METRICS_PER_ROW) + 1
  num_rows -= 1 if metrics > 0 && (metrics % PostCell::NUM_METRICS_PER_ROW) == 0
  num_rows = 0 if metrics == 0

  num_rows * PostCell::ROW_HEIGHT + PostCell::ROW_HEIGHT  # 2nd row height for the title
end

picture-2The tableView(table, heightOfRow:row) callback is triggered each time the table is rendered out to determine the height for a given row. In the case of Postie we’re going to display the post title on the first line and the metrics on subsequent lines. I’ve constrained the metrics to allow a maximum of 6 metrics on each line. All of the metrics are stored in a :metrics key of the data attached to our table. Both the number of metrics and a row and the row height are constants stored in the PostCell class.

def load_feed
  @table.data = []

  str = @feed_field.stringValue
  unless str.nil? || str =~ /^s*$/
    fetch_feed(str)
  end
end

load_feed has been updated to empty our tables data by assigning a new array and, assuming we’ve received a valid feed, call fetch_feed to start retrieving the feed data.

There are a few different ways we could go about querying the data from the PostRank APIs. We could use Net::HTTP, Curb, NSXMLDocument or, as I’ve done, NSURLConnection. The reason I used NSURLConnection is so that I can have the requests run asynchronously. As well, the UI won’t block as we’re off fetching the data. A handy feature when you want things to remain responsive.

Let’s take a quick look at the wrapper class I’ve put around NSURLConnection before looking at fetch_feed. The reason I created a wrapper is that NSURLConnection, because it’s asynchronous, works through callbacks. I’m going to need to query three different PostRank APIs and take different actions for each query. Instead of trying to do some magic in the callbacks, I’ve created a wrapper class that accepts a block. The block is called when the data has been successfully retrieved. (The wrapper just spits out an error if something goes wrong, the block is never called.) For example, to download the Google.ca homepage we could do:

DataRequest.new("http://google.ca") do |data|
  NSLog "Data: #{data}"
end
class DataRequest
  def get(url, &blk)
    @buf = NSMutableData.new
    @blk = blk
    req = NSURLRequest.requestWithURL(NSURL.URLWithString(url))
    NSURLConnection.alloc.initWithRequest(req, delegate:self)
  end
 
  def connection(conn, didReceiveResponse:resp)
    @buf.setLength(0)
  end
 
  def connection(conn, didReceiveData:data)
    @buf.appendData(data)
  end

  def connection(conn, didFailWithError:err)
    NSLog "Request failed"
  end
 
  def connectionDidFinishLoading(conn)
    @blk.call(NSString.alloc.initWithData @buf, encoding:NSUTF8StringEncoding)
  end
end

As NSURLConnection executes it returns data to the application. We’re storing this data in a NSMutableData object called @buf. The callbacks we’re interested in are:

connection(conn, didReceiveResponse:resp)
Called when we receive a response from the server. This can be called multiple times if there are any server redirects in place. We reset the length of our data buffer each time this callback is called.
connection(conn, didReceiveData:data)
Called each time data is received from the server. This can be called multiple times and we just append the data to our buffer each time.
connection(conn, didFailWithError:err)
Called if there is an error retrieving the data. We, basically, just ignore the error. You’d probably want to do something sane in your application.
connectionDidFinishLoading(conn)
Called when all of the data has been retrieved from the remote server. Since we’re not working with binary data I convert the NSMutableData to an NSString using the initWithData:encoding method. Note the use of alloc on the NSString. If you try to use new you’ll, like me, spend the next 30 minutes trying to figure out why your application is crashing.
def fetch_feed(url)
  DataRequest.new.get("#{POSTRANK_URL_BASE}/feed/info?id=#{url}&#{APPKEY}") do |data|
    feed_info = JSON.parse(data)
    unless feed_info.has_key?(‘error’)
      DataRequest.new.get("#{POSTRANK_URL_BASE}/feed/#{feed_info['id']}?#{APPKEY}") do |data|
        feed = JSON.parse(data)
        feed[‘items’].each do |item|
          post_data = {:title => item[‘title’], :link => item[‘original_link’], :metrics => {}}
          @table.dataSource.data << {:data => post_data,
                                     :postrank => {:value => item[‘postrank’],
                                                   :color => item[‘postrank_color’]}}
          DataRequest.new.get("#{POSTRANK_URL_BASE}/entry/#{item['id']}/metrics?#{APPKEY}") do |data|
            metrics = JSON.parse(data)
            metrics[item[‘id’]].each_pair do |key, value|
              next if key == ‘friendfeed_comm’ || key == ‘friendfeed_like’
              post_data[:metrics][key.to_sym] = value
            end
            @table.reloadData
          end
        end
      end
    end
  end
end

Most of the code in fetch_feed should probably be refactored into Feed, Post and Metrics classes, but, for the tutorial, I’m not going to bother.

You can see we’re doing three successive data requests. The first is to the Feed Info API. From this call we can retrieve the feed_hash which allows us to uniquely identify our feed in the PostRank system. By default all the PostRank API calls will return the data in JSON format. We could, and I did this initially use format=xml and NSXMLDocument.initWithContentsOfURL to pullback and parse all the data (the problem being, metrics only responds in JSON).

Now, as long as the query to Feed Info didn’t return an error we use the id to access the Feed API. The Feed API will return the posts in the given feed. The default is to return 10 posts which works for our purposes. We could, if we wished, add a button to retrieve the next set of posts from the API using the start and num parameters.

With the feed in hand we’re interested in the items attribute. This is an array of the posts in the feed. Using these items we can start to create our table data. For each item we’re going to create two hashes of data, one for each column of our table. The PostRank column will contain the :postrank and :postrank_color and the post column will contain the :title, :link and :metrics.

Finally, we query the metrics API for each post to retrieve the metrics data. The metrics API will provide us with a hash with a single key based on our post’s ID. Under this key we receive a hash containing the metric source names and the values. We’re skipping friendfeed_comm and friendfeed_like as they’ve been renamed to ff_comments and ff_links and only remain as legacy.

Once we’ve got all the metrics source information packed into our post_data hash we call @table.reloadData so everything gets rendered properly.

Since the calls to DataRequest are asynchronous, we have to call reload inside the metrics block. This guarantees the table will be reloaded after we’ve received our data.

With that out of the way, we’re onto our formatting cells. In order to get our custom table display we need to subclass NSCell and override the drawInteriorWithFrame(frame, inView:view) where we can layout our cell as desired.

class PostRankCell < NSCell
  def drawInteriorWithFrame(frame, inView:view)
    m = objectValue[:color].match(/#(..)(..)(..)/)
    NSColor.colorWithCalibratedRed(m[1].hex/ 255.0, green:m[2].hex/255.0, blue:m[3].hex/255.0, alpha:100).set
    NSRectFill(frame)
 
    rank_frame = NSMakeRect(frame.origin.x + (frame.size.width / 2)12,
                            frame.origin.y + (frame.size.height / 2)8, frame.size.width, 17)
 
    objectValue[:value].to_s.drawInRect(rank_frame, withAttributes:nil)
  end
end

The PostRankCell is pretty simple. We parse the provided PostRank colour, which comes as #ffffff into separate red, green and blue values. These values are passed to NSColor.colorWithCalibratedRed(red, green:green, blue:blue, alpha:alpha) in order to create a NSColor object representing our PostRank colour. We need to divided each value by 255 as colorWithCalibratedRed:green:blue:alpha: expects a value between 0.0 and 1.0. Once we’ve got our colour we call set to make that colour active and, using NSRectFill we fill then entire frame with the provided postrank_color.

I’m, kinda, sorta, centering the PostRank values in the column so we need to create a NSRect to specify the box where we want to draw the numbers. This is done by calling NSMakeRect and providing the x, y, width and height values for the rectange. Once we’ve got our NSRect in hand we call drawInRect(rank_frame, withAttributes:nil) on the PostRank value. This will draw the string in the rectangle specified. We could set extra attributes on the string but, I don’t need any, so I just leave it nil.

You’ll notice I’m using objectValue in a few places. objectValue is a NSCell method that will return the value assigned to this cell as retrieved based on the column key from our table data source.

class PostCell < NSCell
  ROW_HEIGHT = 20
  NUM_METRICS_PER_ROW = 6
  SPRITE_SIZE = 16
 
  @@sprites = {:default => 0, :blogines => 16, :reddit => 32, :reddit_votes => 32,
      :technorati => 48, :magnolia => 64, :digg => 80, :twitter => 96, :comments => 112,
      :icerocket => 128, :delicious => 144, :google => 160, :pownce => 176, :views => 192,
      :bookmarks => 208, :clicks => 224, :jaiku => 240, :digg_comments => 256,
      :diigo => 272, :feecle => 288, :brightkite => 304, :furl => 320, :twitarmy => 336,
      :identica => 352, :ff_likes => 368, :blip => 384, :tumblr => 400,
      :reddit_comments => 416, :ff_comments => 432}
  @@sprite = nil

  def drawInteriorWithFrame(frame, inView:view)
    unless @@sprite
      bundle = NSBundle.mainBundle
      @@sprite = NSImage.alloc.initWithContentsOfFile(bundle.pathForResource("sprites", ofType:"png"))
      @@sprite.setFlipped(true)
    end

    title_rect = NSMakeRect(frame.origin.x, frame.origin.y + 1, frame.size.width, 17)
    metrics_rect = NSMakeRect(frame.origin.x, frame.origin.y + ROW_HEIGHT, frame.size.width, 17)

    title_str = "#{objectValue[:title]}"
    title_str.drawInRect(title_rect, withAttributes:nil)

    count = 0
    orig_x_orign = metrics_rect.origin.x
   
    objectValue[:metrics].each_pair do |key, value|
      s = metrics_rect.size.width
      metrics_rect.size.width = SPRITE_SIZE
     
      y = if @@sprites.has_key?(key)
        @@sprites[key.to_sym]
      else
        0
      end
      r = NSMakeRect(0, y, SPRITE_SIZE, SPRITE_SIZE)
      @@sprite.drawInRect(metrics_rect, fromRect:r,
                          operation:NSCompositeSourceOver, fraction:1.0)
      metrics_rect.origin.x += 21
      metrics_rect.size.width = s - 21
       
      "#{value}".drawInRect(metrics_rect, withAttributes:nil)
      s = "#{value}".sizeWithAttributes(nil)
      metrics_rect.origin.x += s.width + 15
     
      count += 1
      if count == NUM_METRICS_PER_ROW
        metrics_rect.origin.y += ROW_HEIGHT
        metrics_rect.origin.x = orig_x_orign
        count = 0
      end
    end
  end
end

PostRankCell is similar to PostCell in that we're basically creating bounding rectangles and drawing into them. The extra little bit we're doing here is loading up a NSImage which is our sprite set and using that to pull out all of the individual service icons. NSImage makes it easy to work with our sprite image by providing drawInRect(rect, fromRect:from_rect, operation:op, fraction:val). drawInRect:fromRect:operation:fraction: draws into the rectangle defined by rect retrieving the pixels in your NSImage that are inside the from_rect. I'm using NSCompositeSourceOver because some of my images are semi-transparent. The fraction parameter is a the alpha setting for the image.

With that, well, you'll probably need to download the source code to see it all in one file, you should have a working application that will query PostRank for a feed and display the posts and metrics for the feed.

As for the next installment. I've got a few things I still want to do, including: tabbing between widgets, submitting the text field on return, a progress indicator as the feed information is being retrieved and adding a tabbed interface to allow showing feed, post and top post information. I'm not sure which of these things I'll tackle next. There are a few helper methods I want to try to add to HotCocoa from this article that I'll probably do first. So, until next time.

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May 23 2009

Heating up with HotCocoa Part II

img_4292Welcome back. In part I we created a basic HotCocoa application and took a look at the created files and some of their workings. In part II we’re going get our UI laid out and hooked up.

We’ll be creating a text field, button, scroll view and a table. When the button is pressed, for now, the content of the text field will be appended to the table view.

A good thing to keep in mind when hacking around with MacRuby and HotCocoa is that the methods available in the OS X frameworks you’re using are available in Ruby. This means, if you don’t know how to do something, the Apple documentation is awesome at trying to figure out the right methods use.

HotCocoa doesn’t have wrappers for all of the methods we need so, sometimes, we’ll drop down and call the Cocoa methods directly. Hopefully as HotCocoa matures more of these methods will have wrappers in Ruby land. I’ve created few patches, here, here, here and here for some of the wrappings I thought would be handy as I worked on this portion of our tale.

I’m going to start off with the complete listing of the code. Don’t worry if this doesn’t make any sense at the moment as we’re going to go through all of the relevant portions. Some of this should look familiar from the basic HotCocoa generated code seen in part I.

require ‘hotcocoa’

class Postie
  include HotCocoa

  def start
    application(:name => "Postie") do |app|
      app.delegate = self
      window(:size => [640, 480], :center => true, :title => "Postie", :view => :nolayout) do |win|
        win.will_close { exit }

        win.view = layout_view(:layout => {:expand => [:width, :height],
                                           :padding => 0, :margin => 0}) do |vert|
          vert << layout_view(:frame => [0, 0, 0, 40], :mode => :horizontal,
                              :layout => {:padding => 0, :margin => 0,
                                          :start => false, :expand => [:width]}) do |horiz|
            horiz << label(:text => "Feed", :layout => {:align => :center})
            horiz << @feed_field = text_field(:layout => {:expand => [:width]})
            horiz << button(:title => ‘go’, :layout => {:align => :center}) do |b|
              b.on_action { load_feed }
            end
          end

          vert << scroll_view(:layout => {:expand => [:width, :height]}) do |scroll|
            scroll.setAutohidesScrollers(true)
            scroll << @table = table_view(:columns => [column(:id => :data, :title => )],
                                          :data => []) do |table|
               table.setUsesAlternatingRowBackgroundColors(true)
               table.setGridStyleMask(NSTableViewSolidHorizontalGridLineMask)                            
            end
          end
        end
      end
    end
  end

  def load_feed
    str = @feed_field.stringValue
    unless str.nil? || str =~ /^\s*$/
      @table.dataSource.data << {:data => str}
      @table.reloadData
    end
  end
end

Postie.new.start

I’m going to skip the parts that we saw in part I and just mention the changes and new additions in part II.

window(<em>:size => [640, 480], :center => true</em>, :title => "Postie", :view => :nolayout)

Instead of using the :frame => [100, 100, 500, 500] as seen in part I, I prefer to use :size => [640, 480] and :center => true to set the window with a starting size of 640×480 position in the center of the screen.

You’ll also notice the addition of :view => :nolayout tacked on the end of the window method. This isn’t strictly necessary but saves the creation of an object we’re just going to destroy anyway. By default when a window is created a LayoutView will be created and appended to the window. I’m going to be creating my own layout and overriding the created one so I’m just telling the window to skip the creation of the default view.

Before we dig into the next chunk of code lets take a little diversion to look at layout_view. The layout_view is one of the basic building blocks for organizing your application layout. The layout_view method will create a LayoutView object which is a subclass of NSView. Any Cocoa methods available for an NSView can be called on a LayoutView.

When working with layout_view there are a few parameters we’re interested in. The first, similar to window is :frame. As with window the :frame parameter allows us to set the frame position and size for the view. Note, if you don’t set a :frame then, it appears, that the view may have 0 size. This can be changed by the children placed in the view but not always. I spent a while trying to figure out why removing the :frame => [0, 0, 0, 40] from the code above caused my label, text field and button to disappear.

A handy little trick when working with layout_view is to run your application in the $DEBUG mode of Ruby. When $DEBUG is active each layout will have a red border.

To execute your application in $DEBUG you can do:

titania:Postie dj2$ macruby -d lib/application.rb 

Other parameters we’re using for the layout_view calls are :mode, :margin, :spacing and :layout.

:mode
Lets us specify if this view has a :vertical or :horizontal layout. The default layout is :vertical.
:margin
Allows us to specify a margin size for the layout. The provided value is a single integer which will be applied to top, bottom, left and right margins of the view.
:spacing
Allows us to set the spacing for items placed into the view. The value is a single integer.

The last option we’re going to look at is :layout. The layout option isn’t restricted to just layout_view calls and is available on all of the other widgets I’ve created so far.

The :layout hash will be turned into a LayoutOptions object. The available keys are: :start, :expand, :padding, :[left | right | bottom | top]_padding and :align.

:start
Signifies if the view is packed at the start or end of the packing view. I’ll admit, I don’t really know what that means. I’m stealing it from the LayoutOption docs. It appears, in my limited fiddling, that setting it to false causes your subviews to end up at the top of the layout. The default value is true.
:expand
Specifies how the view will grow when the window is resized. The available options are: :height, :width, [:height, :width] and nil. The default setting is nil.
:*padding
Allows you to set the padding around the view. The padding values are specified as a float with a default of 0.0.
:align
Allows us to specify the alignment of the view as long as it isn’t set to :expand in the other direction. The available options are: :left, :center, :right, :top and :bottom.

With that out of the way, back to our code. As you can see by the layout image, our layout isn’t overly complicated. All of the layout is handled by two layout views and a scroll view.

win.view = layout_view(:layout => {:expand => [:width, :height], :padding => 0}) do |vert|

postie_layoutWe start by creating the main window view. If you remember, we created the window with :view => :nolayout so there is currently no view in our window. We assign the new layout_view to the win.view instead of using << to pack it into the view. We remove the padding on the view and set the expand to [:width, :height] so the view will fill the entire window and resize correctly.

Since we didn’t specify a :mode the main window will layout its packed widgets in a vertical fashion.

As each layout view is created you can attach a block to the layout_view call. The block will be called with the LayoutView object that was just created. This makes it easy to pack subviews into the views as they’re created.

vert << layout_view(:frame => [0, 0, 0, 40], :mode => :horizontal,
                    :layout => {:padding => 0, :start => false, :expand => [:width]}) do |horiz|

Next we pack a horizontal view (:mode => :horizontal) to hold the label, text field and button. We set the view to :expand => [:width] so we’ll only get horizontal expansion and maintain the height specified in our :frame parameter. You’ll notice we’re setting a :frame on this layout_view. If we don’t have this parameter it appears that the view will be drawn with 0 height. Effectively making the view invisible.

horiz << label(:text => "Feed", :layout => {:align => :center})
horiz << @feed_field = text_field(:layout => {:expand => [:width]})
horiz << button(:title => ‘go’, :layout => {:align => :center}) do |b|
  b.on_action { load_feed }
end

Into the horizontal layout we pack our label, text_field and button. For both the label and button we’re specifying an :align => :center to line them up with the center of the text field. The only item we’re setting an expand on is the text_field. The other two widgets will maintain their positions and sizes when the window is resized.

When we create the button we attach a block for the on_action callback. This will be triggered when the button is pressed. In our case we’re just calling the load_feed method.

vert << scroll_view(:layout => {:expand => [:width, :height]}) do |scroll|
  scroll.setAutohidesScrollers(true)

With the horizontal view out of the way we create a scroll_view and pack it into our main vertical view. We want the scroll view to :expand => [:width, :height] so it fills the entire window on resize. There is currently no exposed HotCocoa sugar for auto hiding the scrollbars so we drop down and call setAutohidesScrollers to set the scrollbars to auto hide.

scroll << @table = table_view(:columns => [column(:id => :data, :title => )],
                              :data => []) do |table|
  table.setUsesAlternatingRowBackgroundColors(true)
  table.setGridStyleMask(NSTableViewSolidHorizontalGridLineMask)                            
end

The last view we pack is a table_view. We’re again dropping down to Cocoa for the setUsesAlternatingRowBackgroundColors and setGridStyleMask.

Now, the table_view itself. The table view is more complicated then the other widgets we’ve looked at in that it requires column and data source information.

The column information is provided by the :columns => [column(:id => :data, :title => '')] parameter. You provide an array of column objects which define the table columns. The :title will be displayed at the top of a column. If you don’t provide a :title the default is Column. We also providing an :id parameter to our column method. This parameter will be passed when we’re accessing our data source, and, if you’re using the default data source, used to access the specific column information. We’ll dig into columns and their relations to data sources in a moment.

There are two ways to provide data source information. You can either pass an array, which is what we’re doing here or provide your own data source object.

If you decide to define your own data source then it must respond to numberOfRowsInTable(tableView) => integer and tableView(view, objectValueForTableColumn:column, row:i) => string.

If you opt to use the default data source then you provide an array of hashes. The keys into the hash are the :id values set when we created our columns.

picture-11Hopefully an example will make this a bit clearer. Lets say we want to create a table with three columns, name, age and sex. We would define our table as:

@table = table_view(:columns => [column(:id => :name, :title => ‘Name’),
                                 column(:id => :age, :title => ‘Age’),
                                 column(:id => :sex, :title => ‘Sex’)],
                    :data => [{ :name => ‘Betty Sue’, :age => 29, :sex => ‘F’ },
                              { :name => ‘Brandon Oberon’, :age => 0.005, :sex => ‘M’ },
                              { :name => ‘Sally Joe’, :age => 48, :sex => ‘F’}])

With the table view finished all that’s left is to define the load_feed method. For this first iteration we’re just going to take the content of the feed text field and load it into our table view.

def load_feed
  str = @feed_field.stringValue
  unless str.nil? || str =~ /^\s*$/
    @table.dataSource.data << {:data => str}
    @table.reloadData
  end
end

Postie V1We use the Cocoa stringValue method to retrieve the value set into the text field. As long as it isn’t blank we append a new hash (with our :data key as defined in our column setup) into the @table.dataSource.data. We then call @table.reloadData to get the table to re-display its content.

That’s it. You should be able to run the application, enter some text in the text field, hit go and see the text appear in the table view. As you add more table rows, scrollbars should appear and you can scroll in the table as needed.

The third part of this series will be, hopefully, pulling real data back from PostRank and displaying it in a custom cell in our table.

Update: Part III is now available.

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May 22 2009

Heating up with HotCocoa Part I

img_6399I’ve had my eye on giving HotCocoa a test run for a while now. Other things have conspired to come up over the last few months so I haven’t had a chance to give it a spin. That is, until now. I started poking at it the other day, a few things still confuse me, but I’m getting there.

I figured I’d write stuff down as I plow my way through the code and create a simple little application. The application is nothing fancy, I’m going to query PostRank and pull back engagement information on a feed entered into a text box. This will be a multi-part tutorial.

In the usual fashion, let’s start at the start. What is HotCocoa? Well, HotCocoa is a layer of Ruby code that sits on top of the Mac OS X frameworks including Cocoa. HotCocoa is part of the MacRuby distribution which will ship with figure versions of OS X. MacRuby is a port of Ruby 1.9 to run on top of Objective-C.

I’m going to assume you have MacRuby installed for this tutorial.

The the HotCocoa developers makes life a little easier to get started. There is a hotcocoa command that is installed when you install MacRuby. This will create the basic application structure and Rakefile to get you up and running.

titania:Development dj2$ hotcocoa Postie

hello_from_hotcocoaWe can then execute our application by changing into the Postie directory and executing macrake. Note, this uses macrake and not regular rake. MacRuby installs alongside the normal Ruby runtime on OS X. You’ll need to make sure you use macrake, macirb, macgem and macruby to work with the MacRuby versions. You should see a Hello from HotCooca window if everything worked correctly.

You’ll notice that you now have a Postie.app in your root directory. This application can be executed by double clicking like any other Mac application, although, you’ll need MacRuby installed for it to execute. You can also execute macruby lib/application.rb to execute the application. This allows passing flags to macruby for things like enabling debug mode.

Let’s take a quick look at the files generated by the hotcocoa command.


./Rakefile
./config/build.yml
./resources/HotCocoa.icns
./lib/application.rb
./lib/menu.rb

The build.yml file contains information used by hotcocoa to build your application. This includes things like the name, version, icon and source files. The icon, by default, is HotCocoa.icns. The main files we’re interested in are application.rb and menu.rb.

<code>
module HotCocoa
  def application_menu
    menu do |main|
      main.submenu :apple do |apple|
        apple.item :about, :title => "About #{NSApp.name}"
        apple.separator
        apple.item :preferences, :key => ","
        apple.separator
        apple.submenu :services
        apple.separator
        apple.item :hide, :title => "Hide #{NSApp.name}", :key => "h"
        apple.item :hide_others, :title => "Hide Others", :key => "h", :modifiers => [:command, :alt]
        apple.item :show_all, :title => "Show All"
        apple.separator
        apple.item :quit, :title => "Quit #{NSApp.name}", :key => "q"
      end
      main.submenu :file do |file|
        file.item :new, :key => "n"
        file.item :open, :key => "o"
      end
      main.submenu :window do |win|
        win.item :minimize, :key => "m"
        win.item :zoom
        win.separator
        win.item :bring_all_to_front, :title => "Bring All to Front", :key => "o"
      end
      main.submenu :help do |help|
        help.item :help, :title => "#{NSApp.name} Help"
      end
    end
  end
end
</code>

The menu.rb file contains information about the menu for our applcation. This includes the menu names, hot keys, modifiers and general layout.

The :apple submenu is special and will appear with a menu title based on your application name, as is typical for OS X applications. For the other submenus, by default, the menu title will be the capitalized version of the symbol name converted to a string. You can also provide a :title => 'foo' option to specify a different name. menu.submenu :postrank, :title => 'PostRank'.

The symbol provided to each submenu item, e.g. file.item :new will be used to form
the name of the method invoked in your application delegate. The methods are named on_<key>. For our :new item the on_new menu item will be invoked. If there is no on_<key> method the menu item will be disabled. As you can see above you can also specify :modifiers and :key equivalents for your items.

As with the menu titles, the items names will be formed from capitalizing the symbol provided unless a :title is provided.

In the case of Postie I’ve erased everything but the :apple submenu for now. I don’t need any extra menu items at the moment. This also means all of the on_* methods can be removed from application.rb.

The default application.rb provided by the hotcocoa command is pretty short.


require 'hotcocoa'

class Application
  include HotCocoa

  def start
    application(:name => "Postie") do |app|
      app.delegate = self
      window(:frame => [100, 100, 500, 500], :title => "Postie") do |win|
        win << label(:text => "Hello from HotCocoa", :layout => {:start => false})
        win.will_close { exit }
      end
    end
  end
end

Application.new.start

Let’s take a quick look and see if we can figure out what’s going on. We need to require hotcocoa' to get access to the needed HotCocoa classes. We then include HotCocoa into our Application class to make everything shorter. Feel free to rename Application just do it in the class definition and at the bottom of the file.

Jumping to the bottom, you can see we’re calling Application.new.start so the Application#start method will be invoked. It’s worth noting, the application will not return from Application#start.

Going back to Application#start we call application to create our application, setting the title as desired. We then set ourselves as the application delegate. This means that our class will receive all of the callbacks that are called on the Cocoa application. This includes the menu on_*callbacks we talked about earlier.

We then proceed to create a window. We’re setting a :frame on the window to position it at X 100, Y 100 (from the bottom left) with a width of 500 and height of 500. We :title the window as Postie. If you don’t want to specify the entire frame of the window you can specify just the :size => [500, 500] of the window. You can also specify :center => true to center the
window on the desktop. If you look at the Objective-C documentation for NSWindow the options available
in Obj-C are available in the HotCocoa layer.

Once the window is created we add a label to the window and set the will_close handler to exit when executed.

The will_close callback is the HotCocoa name for the Cocoa windowWillClose:. Many of the Cocoa callbacks have been remapped to make the names more Ruby like.

Cocoa Callback HotCocoa Callback
window:shouldDragDocumentWithEvent:from:withPasteboard: should_drag_document?(shouldDragDocumentWithEvent, from, withPasteboard)
window:shouldPopUpDocumentPathMenu: should_popup_path_menu?(shouldPopUpDocumentPathMenu)
window:willPositionSheet:usingRect: will_position_sheet(willPositionSheet, usingRect)
windowDidBecomeKey: did_become_key
windowDidBecomeMain: did_become_main
windowDidChangeScreen: did_change_screen
windowDidChangeScreenProfile: did_change_screen_profile
windowDidDeminiaturize: did_deminiturize
windowDidEndSheet: did_end_sheet
windowDidExpose: did_expose(windowDidExpose.userInfo['NSExposedRect'])
windowDidMiniaturize: did_miniaturize
windowDidMove: did_move
windowDidResignKey: did_resign_key
windowDidResignMain: did_resign_main
windowDidResize: did_resize
windowDidUpdate: did_update
windowShouldClose: should_close?
windowShouldZoom:toFrame: should_zoom?(toFrame)
windowWillBeginSheet: will_begin_sheet
windowWillClose: will_close
windowWillMiniaturize: will_miniaturize
windowWillMove: will_move
windowWillResize:toSize: will_resize(toSize)
windowWillReturnFieldEditor:toObject: returning_field_editor(toObject)
windowWillReturnUndoManager: returning_undo_manager
windowWillUseStandardFrame:defaultFrame: will_use_standard_frame(defaultFrame)

That’s it for part I. We’ve now setup with our basic application structure and have an idea of what we’re working with. In the next installment, we’ll work on getting our application views setup as we want.

Update: Part II and Part III are now available.

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May 22 2009

Off in the Weeds

Categories: Life
Tags:

img_6240As usual, I’ve been lax in my blogging. As you can see, we’ve been busy with other things. For some of you, this will be your first introduction to Brandon Oberon Sinclair. Born May 5, 2009 at 1258 hours. Everything went smoothly and seemed pretty quick, although, I think Stacy would say it was too long. I’ve been off work on paternity leave for the last 3 weeks helping out with the baby and generally around the house. (Yard work is the new bane of my existance.)

img_6379On the whole, everyone here is doing good. The stream of visitors has slacked off after the first week which was nice. Gave us some time to nap up and get things in order. We’re slowly moving in to a routine and getting used to all the feedings, poopings and droolings. I didn’t think it was possible to poop that much. On the whole I think we’re, slowly, getting this whole baby thing worked out and our ducks back in a row.

I’m gearing up to head back to work, which is going to be a change from staying home for the last few weeks. We’ll see if I fall asleep at my desk, heh.

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